Naga Forager
Nagini Ambush
The ambushers of the naga aspire to the day not only sword skills, also one for blowguns. By using them, the trained ambushes are able to stay in the deep water long time. When enemies show in the front of them, those blowguns turn to weapons that carry poisoned needles.
Special Notes: This unit can move unseen in deep water, requiring no air from the surface. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.
Information
Advances from: | Naga Fighter |
Advances to: | |
Cost: | 29 |
HP: | 41 |
Movement: | 7 |
XP: | 100 |
Level: | 2 |
Alignment: | neutral |
ID | Naga Ambush |
Abilities: | submerge |
Attacks (damage - count)
sword melee | 8 - 3 blade | ||
blowgun ranged | 2 - 2 pierce | marksman poison |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 2 | 50% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 70% | |
Deep Water | 1 | 60% | |
Flat | 2 | 40% | |
Forest | 3 | 40% | |
Frozen | 2 | 20% | |
Hills | 3 | 40% | |
Mountains | 5 | 40% | |
Mushroom Grove | 2 | 40% | |
Sand | 1 | 50% | |
Shallow Water | 1 | 60% | |
Swamp | 1 | 60% | |
Unwalkable | - | 0% | |
Village | 1 | 40% |